Ben's work involves a significant policy dimension, focusing on a range of online harms and the ethical implications of emerging technologies. He has collaborated with stakeholders and organizations on both sides of the Atlantic to address critical challenges in the digital landscape.
Policy Reports
Shultz, B. 2024. Criminal Use of Generative AI: Trafficking and Scams Gone Digital. Case study in the World Customs Organization Regional Intelligence Liaison Office—Western Europe Magazine. (in print)
Li, E. R., Shultz, B., Jankowicz, N. 2024. Deepfake Pornography Goes to Washington: Measuring the Prevalence of AI-Generated Non-Consensual Intimate Imagery Targeting Congress. The American Sunlight Project.
Shultz, B. 2024. Sleeper Agents: Uncovering a decade-old, global network of suspicious adversarial accounts spreading Russian propaganda and other divisive content. The American Sunlight Project.
Shultz, B. 2022. Law Enforcement Navigates Criminal Activity in Virtual Reality. Case study in the World Customs Organization Regional Intelligence Liaison Office—Western Europe Magazine.
Li, E. R., Shultz, B., Jankowicz, N. 2024. Deepfake Pornography Goes to Washington: Measuring the Prevalence of AI-Generated Non-Consensual Intimate Imagery Targeting Congress. The American Sunlight Project.
Shultz, B. 2024. Sleeper Agents: Uncovering a decade-old, global network of suspicious adversarial accounts spreading Russian propaganda and other divisive content. The American Sunlight Project.
Shultz, B. 2022. Law Enforcement Navigates Criminal Activity in Virtual Reality. Case study in the World Customs Organization Regional Intelligence Liaison Office—Western Europe Magazine.
Shultz, B. 2021. Drug Trafficking via Online Video Games. Case study in the World Customs Organization Illicit Trade Report 2021.